lemonlime is a small, independent arcade of browser games. Every game on it was built here — the code, the art, the sound and the writing on these pages. Nothing is licensed in, embedded from a partner, or syndicated from a games network. That is the main thing worth knowing about this one.
Most browser arcades are storefronts: they take a feed of a few thousand games made by other people, and the site itself is a search box and a grid of thumbnails. Every game on a shelf like that is also on fifty other shelves.
This one is the other way round. Every game was written from scratch for this site. The physics in the racing game, the pathfinding the stalker uses in the horror game, the solver that works out a puzzle’s par before it is ever published — those exist nowhere else.
The same goes for everything around the games. The descriptions, the how-to-play guides, the strategy notes and the questions and answers on every game page are written specifically about that game by the people who built it. None of it is generated, spun, or copied from a store listing.
The range is wider than most arcades attempt: first-person survival horror, stealth photography in an abandoned mall, PS1-era space combat with a branching campaign, isometric tower defense, a railroad tycoon sim, an air traffic control shift, arcade racing, a real-time strategy game, sliding-tile and packing puzzles, and word games.
Several are dailies. Each generates one puzzle from the calendar date, identical for every player in the world that day, and resets at midnight UTC — so a score means something, because everyone was solving the same board.
A number of them are deliberately built in the visual language of the original PlayStation: low-poly geometry, vertex snapping, dithered fog and 256-colour textures, because a limitation used on purpose is a style.
Nothing needs a download, a plugin, an installer or an account. A game is a URL, and it starts in a second or two rather than behind a loading bar. That is the whole delivery model and it is not going to change.
Most games keep your personal best in your own browser. Games with a leaderboard also send scores to a small server run for this site, so they can be ranked against other players — you can play any of them without submitting a score if you would rather not.
There are no accounts, because the site has never needed one. Nothing here asks who you are.
Bug reports are genuinely welcome, and several games have been changed because of them. The contact page has a form, and every message is read.
Last updated: 2026-09-06
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