Dead Lot
Loot on foot. Smash with the car.
37 free browser games. New puzzles every day — no download, no account.
Every game here is built in-house — code, art and sound. How this site is made
Hand-picked shelves, each one an answer to a different question.
Loot on foot. Smash with the car.
The world is forgetting itself. You can still see what it forgot.
Sixteen words. Four hidden groups. One decoy too many.
Five words. Two minutes. Use the glowing tile.
Everything looks normal. Nothing is normal.
Everybody in this town is lying. One of them about the murder.
Backroads to Main Street. Hold the line.
The neighborhood is indoors.
Lay the track. Run the trains. Fill the orders.
Hunt, haul, smoke, sell — build an Arctic trading post
Mine. Fight. Evolve.
Name the doodle before it’s finished.
After hours, after closing, after everything.
The sun is rising. Get to the coffin.
Falling letters. Stack them into words.
Build it. Press play. Find out if it stands.
Nine and a half metres a second is walking pace.
Build it. Fly it. Bring it home.
Nine holes. One shot at the day.
They come in thousands. Hold the line.
A 1994 horror adventure that never existed. The costumes aren’t costumes.
Fly the line. Break the Cinder fleet.
Fix the van. Beat the funnel.
Board the station. Repel the hive.
Suit up. Cycle the airlock. Get off the rock.
Don’t let him hear you.
Grass strips. Crossing runways. One aircraft at a time.
Defend the colony. Repel the swarm.
The traffic stopped. Then it got up.
Two crowns, one country. Take the field.
Slide them back. Par says how few.
Two shadows. One shape. Work out what casts both.
One honeycomb. Every piece has a place.
The yard woke up.
Survive the haunting
Same crypt. Every death is a lesson.
Run the belt. Feed the rush.
lemonlime is a small, independent arcade. Every game on it was written from scratch for this site — the code, the art, the sound and the writing — so nothing here is licensed in or syndicated from a games network, and none of it is also on fifty other sites.
The range is deliberately wide: first-person horror and stealth, space combat and orbital flight, racing, real-time strategy and tower defense, a railroad tycoon and an air traffic control shift, alongside sliding-tile, packing and word puzzles. The dailies generate one board from the calendar date, identical for every player in the world, and reset at midnight UTC — so a score on a daily leaderboard means everyone was solving the same thing.
Every game has its own page with a how-to-play guide, strategy notes and answers to common questions, written by the people who built it. Nothing needs a download, a plugin or an account: a game is a URL, and it starts in a second or two.
More about how this site is made
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