Lawn Dart
The yard woke up.
Free browser platformer. A lawn flamingo whose neck is a whip, grappling hook and pogo stick — then it steals an alien ship and flies it home.
Pixel art, tight runs, and a score worth beating.
These are the arcade-shaped games in the catalog — pixel art, short runs, instant restart, and a score at the end you can immediately try to beat. None of them ask for an account and none of them take longer to start than they take to lose.
The yard woke up.
Free browser platformer. A lawn flamingo whose neck is a whip, grappling hook and pogo stick — then it steals an alien ship and flies it home.
The sun is rising. Get to the coffin.
Free gothic platformer. Get the Count from his tower to his coffin before the sun, which really lights the castle and burns. No download.
They come in thousands. Hold the line.
Free browser swarm survival game. Hold a line of troopers against thousands of enemies, chain bloater detonations, and break the Hivemother. No download.
Board the station. Repel the hive.
Free browser retro FPS. Five decks of a failing space station, dynamic emergency lighting, hunting enemies and hidden supplies. No download.
The traffic stopped. Then it got up.
Free top-down zombie survival shooter. Fight endless waves in a jammed city street, use the traffic as cover, upgrade your gun. No download.
Run the belt. Feed the rush.
Free browser arcade game. Run a conveyor sushi bar — tap the right dish to each customer before their patience runs out. No download.
Backroads to Main Street. Hold the line.
Free browser arcade racer with a real handling model, gears, racing-line AI and three difficulty levels. Backroads, mountain pass and coast road. No download.
Fly the line. Break the Cinder fleet.
Free browser space-combat sim. Fly a lone fighter through a branching campaign of dogfights, escorts and capital-ship runs, PS1 style.
Lawn Dart is the arcade's first platformer. You are a pink plastic lawn flamingo whose neck does everything: whip it to knock the grubs off the lawn, hook it over a crossbar to swing across gaps nothing could jump, or drive it straight down beak-first to bounce off whatever is underneath you. Your wings are decorative — flapping slows a fall but never lifts you, because you are a lawn ornament. Six levels take you out of the back yard entirely: abducted to an alien planet, through the base under its surface, and then out in a stolen saucer with a collapsing tunnel behind you and the glass cracking every time you clip a wall.
Coffinward is the other platformer, and the one built for a stopwatch. It is one continuous run down through a vampire's castle, from the top of the tower to the coffin in the crypt, against a sunrise that physically lights the rooms above you and burns. Every floor has a fast line and a safe line, the dash is mist and passes through bars, and a clean run is a couple of minutes long — which is exactly the length of thing you immediately want to do again, faster.
Swarmline is the count-runner. Your squad charges up an endless ramp firing automatically while you steer it through gates that add, subtract or multiply your soldiers, with weapon tiers and bosses as the lane escalates. Red subtraction gates can be shot to raise their value before you reach them, which is the whole skill of it.
Snarlup is the twin-stick. One city intersection, a jam that never cleared, and the dead walking in from every road mouth while you move with one hand and aim with the other. The cars are cover until you shoot one too many times and it burns, which is a trick each car will do exactly once. A cleared wave buys one upgrade, the next wave is worse, and every fifth one sends a boss that throws the traffic at you. It is the purest score chase here: the run ends in death and the number is whatever you survived.
Station Breach is the retro shooter — five decks of a space station overrun by an alien hive, worked through with pistols, shotguns and plasma rifles. Kaiten Tap is the cozy one: a conveyor sushi bar where customers order overhead and you tap the matching dish before their patience runs out, against a nightly quota.
Two of these are 3D and still belong here, because arcade is a shape rather than a rendering style. County Line is the racer: nitrous down the straights, the tail out through the corners, a full grid of rivals and traffic to thread once the route hits town — a lap time you immediately want to beat. Cindral is the cabinet game — PS1-era space combat with dogfights, capital ships whose subsystems you target one at a time, and gravity wells that bend your approach. It is the one game on this page with a campaign rather than a run, and the only one you will not finish in a coffee break.
Lawn Dart is the one to play first if you want something with an actual campaign, or Cindral if you want that campaign in space. Snarlup is the one to play when you want a score and nothing else, Swarmline and Kaiten Tap are the ones that fit in a coffee break, County Line if you want a lap time to chase, and Station Breach if you want to shoot something.
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