Run the belt. Feed the rush.
Play Kaiten Tap — free, in your browser
Customers pile into your kaiten sushi bar and each one orders a specific sushi overhead. Tap the matching dish to send it down the conveyor belt before their patience runs out. Earn enough to hit the nightly quota and survive five nights of escalating chaos. Cozy pastel art, simple one-tap controls, endlessly replayable.
Customers sit down along your sushi bar and an order bubble appears above their head showing what they want.
Tap the matching sushi in the kitchen row — it spawns on the belt and rolls past the seats. The first customer it passes who ordered that sushi will grab it.
Every served customer earns you money. Each sushi has a different price — bento and shrimp pay more than onigiri.
Each customer has a patience meter. If it runs out they leave angry and you earn nothing.
At the end of each night, if your earnings meet the quota you advance. Miss the quota and you retry the night.
Five nights total. Each night adds more seats, faster arrivals, and new sushi types.
Kaiten Tap is a free browser-based cozy arcade game where you run a kaiten conveyor-belt sushi bar. Tap to make the sushi your customers order before they lose patience.
Yes, Kaiten Tap is completely free to play in your browser with no downloads or accounts required.
Five nights total. Each night adds more seats, faster customer arrivals, new sushi types, and a higher earnings quota.
Yes, Kaiten Tap is fully playable on mobile — just tap the sushi buttons at the bottom of the screen.
You never hand a dish to a customer. Tapping a kitchen button puts that sushi on the conveyor belt, it travels past the seats, and the first customer it reaches who ordered it takes it. So the question is never only what to make — it is who the belt reaches first.
Because items travel left to right. A dish sent for someone at the far end passes everyone before them, and anybody waiting on that same sushi takes it on the way. Working left to right lets the belt do the sorting for you.
One tap can feed both in sequence — the first takes the dish and a second tap sends another along for the next one waiting. Spotting duplicate orders is the cheapest way to catch up when the bar fills.
Anything nobody claims rolls off the end and is wasted. Filling the belt with guesses looks productive and earns nothing, so every tap wants to match an order actually on screen.
You retry that night. Nothing is lost and there is no long run to start over, which makes this a game about learning each night's rhythm rather than surviving one unbroken attempt.
There are five, and each adds seats, speeds up arrivals and introduces new sushi types. The first night teaches you the belt; the fifth is the same system with far more happening at once.
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